gbf_core/module.rs
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#![deny(missing_docs)]
use std::{
collections::HashMap,
fmt::{self, Display, Formatter},
};
use thiserror::Error;
use crate::{
basic_block::{BasicBlockId, BasicBlockType},
bytecode_loader::{self, BytecodeLoaderError},
function::{Function, FunctionId},
instruction::Instruction,
utils::Gs2BytecodeAddress,
};
/// Error type for module operations.
#[derive(Error, Debug)]
pub enum ModuleError {
/// Error for when a function is not found in the module.
#[error("Function not found: {0}")]
FunctionNotFoundById(FunctionId),
/// Error for when a function is not found in the module.
#[error("Function not found: {0}")]
FunctionNotFoundByName(String),
/// When a function is created with a name that already exists.
#[error("Function with name {0} already exists.")]
DuplicateFunctionName(String),
/// When a function is created with an address that already exists.
#[error("Function with address {0} already exists with the name {1}.")]
DuplicateFunctionAddress(Gs2BytecodeAddress, String),
/// Error for when the bytecode loader fails to load bytecode.
#[error("BytecodeLoaderError: {0}")]
BytecodeLoaderError(#[from] BytecodeLoaderError),
}
/// Represents a builder for a `Module`.
pub struct ModuleBuilder {
name: Option<String>,
reader: Option<Box<dyn std::io::Read>>,
}
/// Public API for `ModuleBuilder`.
impl ModuleBuilder {
/// Create a new `ModuleBuilder`.
///
/// # Arguments
/// - `name`: The name of the module.
///
/// # Returns
/// - A new `ModuleBuilder` instance.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let builder = ModuleBuilder::new();
/// ```
pub fn new() -> Self {
Self {
name: None,
reader: None,
}
}
/// Set the name of the module.
///
/// # Arguments
/// - `name`: The name of the module.
///
/// # Returns
/// - A reference to the builder.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let builder = ModuleBuilder::new().name("test");
/// ```
pub fn name<N: Into<String>>(mut self, name: N) -> Self {
self.name = Some(name.into());
self
}
/// Set the reader for the module.
///
/// # Arguments
/// - `reader`: The reader to use for the module.
///
/// # Returns
/// - A reference to the builder.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let builder = ModuleBuilder::new().reader(Box::new(std::io::Cursor::new(vec![0x00, 0x01])));
/// ```
pub fn reader(mut self, reader: Box<dyn std::io::Read>) -> Self {
self.reader = Some(reader);
self
}
/// Build the `Module` from the builder.
///
/// # Returns
/// - A new `Module` instance.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let module = ModuleBuilder::new().name("test").build().unwrap();
/// ```
pub fn build(self) -> Result<Module, ModuleError> {
let mut module = Module {
name: self.name,
functions: Vec::new(),
id_to_index: HashMap::new(),
name_to_id: HashMap::new(),
address_to_id: HashMap::new(),
};
// Create entry function
let fun_id = FunctionId::new_without_name(module.functions.len(), 0);
// Create new function struct
module.functions.push(Function::new(fun_id.clone()));
module.id_to_index.insert(fun_id.clone(), 0);
module.name_to_id.insert(None, fun_id.clone());
module.address_to_id.insert(0, fun_id.clone());
if let Some(reader) = self.reader {
module.load(reader)?;
}
Ok(module)
}
}
/// Represents a GS2 module in a bytecode system. A module contains
/// functions, strings, and other data.
pub struct Module {
/// The name of the module.
pub name: Option<String>,
/// A list of functions in the module, which provides fast sequential access.
functions: Vec<Function>,
/// A map of function IDs to their index in the functions vector.
id_to_index: HashMap<FunctionId, usize>,
/// A map of function names to their IDs.
name_to_id: HashMap<Option<String>, FunctionId>,
/// A map of function addresses to their IDs.
address_to_id: HashMap<Gs2BytecodeAddress, FunctionId>,
}
/// Public API for `Module`.
impl Module {
/// Create a new function in the module.
///
/// # Returns
/// - The `FunctionId` of the new function.
///
/// # Errors
/// - `ModuleError::EntryModuleDefinedMoreThanOnce` if the entry function is already set.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let mut module = ModuleBuilder::new().name("test.gs2").build().unwrap();
/// let function_id = module.create_function("test_function", 123).unwrap();
/// ```
pub fn create_function<N: Into<String>>(
&mut self,
name: N,
address: Gs2BytecodeAddress,
) -> Result<FunctionId, ModuleError> {
let name = name.into();
let function_id = FunctionId::new(self.functions.len(), Some(name.clone()), address);
// Check for duplicate function name
if self.name_to_id.contains_key(&Some(name.clone())) {
return Err(ModuleError::DuplicateFunctionName(name));
}
// Check for duplicate function address
if self.address_to_id.contains_key(&address) {
let existing_id = self.address_to_id.get(&address).unwrap().clone();
let existing_name = existing_id.name.unwrap_or("{entry function}".to_string());
return Err(ModuleError::DuplicateFunctionAddress(
address,
existing_name,
));
}
// Create new function struct
self.functions.push(Function::new(function_id.clone()));
self.id_to_index
.insert(function_id.clone(), self.functions.len() - 1);
self.name_to_id
.insert(Some(name.clone()), function_id.clone());
self.address_to_id.insert(address, function_id.clone());
Ok(function_id)
}
/// Check if the function exists in the module
///
/// # Arguments
/// - `name`: The name of the function to check.
///
/// # Returns
/// - A boolean indicating if the function exists.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let mut module = ModuleBuilder::new().name("test.gs2").build().unwrap();
/// let function_id = module.create_function("test_function", 123).unwrap();
/// assert!(module.has_function("test_function"));
/// ```
pub fn has_function<N: Into<String>>(&self, name: N) -> bool {
let name = name.into();
self.name_to_id.contains_key(&Some(name))
}
/// Get function by name
///
/// # Arguments
/// - `name`: The name of the function to retrieve.
///
/// # Returns
/// - A reference to the function, if it exists.
///
/// # Errors
/// - `ModuleError::FunctionNotFoundByName` if the function does not exist.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let mut module = ModuleBuilder::new().name("test.gs2").build().unwrap();
/// let function_id = module.create_function("test_function", 123).unwrap();
/// let function = module.get_function_by_name("test_function").unwrap();
/// ```
pub fn get_function_by_name<N: Into<String>>(&self, name: N) -> Result<&Function, ModuleError> {
let name = name.into();
let id = self.get_function_id_by_name(name)?;
self.get_function_by_id(&id)
}
/// Get the entry function of the module.
///
/// # Returns
/// - A reference to the entry function.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let mut module = ModuleBuilder::new().name("test.gs2").build().unwrap();
/// let function_id = module.create_function("test_function", 123).unwrap();
/// let entry_function = module.get_entry_function();
/// ```
pub fn get_entry_function(&self) -> &Function {
// Get the function at address 0
self.functions.first().expect("Entry function must exist")
}
/// Get the entry function id of the module (mutable).
///
/// # Returns
/// - A mutable reference to the entry function.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let mut module = ModuleBuilder::new().name("test.gs2").build().unwrap();
/// let function_id = module.create_function("test_function", 123).unwrap();
/// let entry_function = module.get_entry_function_mut();
/// ```
pub fn get_entry_function_mut(&mut self) -> &mut Function {
// Get the function at address 0
self.functions
.get_mut(0)
.expect("Entry function must exist")
}
/// Get function by name (mutable)
///
/// # Arguments
/// - `name`: The name of the function to retrieve.
///
/// # Returns
/// - A mutable reference to the function, if it exists.
///
/// # Errors
/// - `ModuleError::FunctionNotFoundByName` if the function does not exist.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let mut module = ModuleBuilder::new().name("test.gs2").build().unwrap();
/// let function_id = module.create_function("test_function", 123).unwrap();
/// let function = module.get_function_by_name_mut("test_function").unwrap();
/// ```
pub fn get_function_by_name_mut<N: Into<String>>(
&mut self,
name: N,
) -> Result<&mut Function, ModuleError> {
let name = name.into();
let id = self.get_function_id_by_name(name)?;
self.get_function_by_id_mut(&id)
}
/// Get function id by name
///
/// # Arguments
/// - `name`: The name of the function to retrieve.
///
/// # Returns
/// - The `FunctionId` of the function, if it exists.
///
/// # Errors
/// - `ModuleError::FunctionNotFoundByName` if the function does not exist.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let mut module = ModuleBuilder::new().name("test.gs2").build().unwrap();
/// let function_id = module.create_function("test_function", 123).unwrap();
/// let function_id = module.get_function_id_by_name("test_function").unwrap();
/// ```
pub fn get_function_id_by_name<N: Into<String>>(
&self,
name: N,
) -> Result<FunctionId, ModuleError> {
let name = name.into();
self.name_to_id
.get(&Some(name.clone()))
.cloned()
.ok_or(ModuleError::FunctionNotFoundByName(name))
}
/// Get the number of functions in the module.
///
/// # Returns
/// - The number of functions in the module.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let mut module = ModuleBuilder::new().name("test.gs2").build().unwrap();
/// let function_id = module.create_function("test_function", 123).unwrap();
/// assert_eq!(module.len(), 2);
/// ```
pub fn len(&self) -> usize {
self.functions.len()
}
/// Check if the `Module` is empty.
///
/// # Returns
/// - A boolean indicating if the `Module` is empty.
///
/// # Example
/// ```
/// use gbf_core::module::ModuleBuilder;
///
/// let module = ModuleBuilder::new().name("test.gs2").build().unwrap();
/// assert!(!module.is_empty());
/// ```
pub fn is_empty(&self) -> bool {
// The module will always have an entry function, so this is always false
self.functions.is_empty()
}
}
/// Internal API for `Module`.
impl Module {
/// Load bytecode into the module using a reader.
///
/// # Arguments
/// - `reader`: The reader to use to load the bytecode.
///
/// # Errors
/// - `ModuleError::BytecodeLoaderError` if the bytecode loader fails to load the bytecode.
/// - `ModuleError::EntryModuleDefinedMoreThanOnce` if the entry function is already set.
fn load<R: std::io::Read>(&mut self, reader: R) -> Result<(), ModuleError> {
let loaded_bytecode = bytecode_loader::BytecodeLoaderBuilder::new(reader).build()?;
// Iterate through each instruction in the bytecode
for (offset, instruction) in loaded_bytecode.instructions.iter().enumerate() {
// Check if instruction is even reachable. If it's not, we can skip it
if !loaded_bytecode.is_instruction_reachable(offset) {
continue;
}
let function_name = loaded_bytecode.get_function_name_for_address(offset);
// The precondition above guarantees that this will always be true
debug_assert!(function_name.is_ok());
let function_name = function_name.unwrap().clone();
if let Some(function_name) = function_name.clone() {
if !self.has_function(function_name.clone()) {
let function_name_clone = function_name.clone();
let offset = loaded_bytecode
.function_map
.get(&Some(function_name_clone))
.expect("Function must exist in the function map");
self.create_function(function_name, *offset)?;
}
}
let is_entry = function_name.is_none();
// Get the function reference. If the function is an entry function, we will use the entry function, otherwise we will use the function name
let function = if is_entry {
self.get_entry_function_mut()
} else {
self.get_function_by_name_mut(function_name.unwrap())?
};
// Get the start address for the basic block
let start_address = loaded_bytecode.find_block_start_address(offset);
// Create new basic block if it doesn't exist
if !function.basic_block_exists_by_address(start_address) {
// We won't run into this error because we are not making an entry block here
function
.create_block(BasicBlockType::Normal, start_address)
.expect("Block collisions are not possible");
}
// Get the basic block reference
let block = function
.get_basic_block_by_start_address_mut(start_address)
.unwrap();
// Add the instruction to the basic block
block.add_instruction(instruction.clone());
}
// To the entry block, let's create a new basic block with address set to the length of the bytecode
// This is the block that will be used to represent the end of the module
let entry = self.get_entry_function_mut();
entry
.create_block(
BasicBlockType::ModuleEnd,
loaded_bytecode.instructions.len() as Gs2BytecodeAddress,
)
.unwrap();
// Iterate through each function that was created. For each function, we will iterate through
// each basic block and find the terminator instruction. Based on the terminator opcode,
// we will connect edges in the graph.
for function in self.functions.iter_mut() {
let block_data: Vec<_> = function
.iter()
.map(|block| (block.id, block.last_instruction().cloned()))
.collect();
for (id, terminator) in block_data {
Self::process_block_edges(function, id, terminator);
}
}
Ok(())
}
fn process_block_edges(
function: &mut Function,
id: BasicBlockId,
terminator: Option<Instruction>,
) {
if let Some(terminator) = terminator {
let terminator_opcode = terminator.opcode;
let terminator_operand = terminator.operand;
let terminator_address = terminator.address;
if terminator_opcode.has_jump_target() {
if let Some(branch_address) =
terminator_operand.and_then(|o| o.get_number_value().ok())
{
let branch_block_id = function
.get_basic_block_id_by_start_address(branch_address as Gs2BytecodeAddress)
.expect("Block must exist");
function.add_edge(id, branch_block_id).unwrap();
}
}
// If appropriate, connect the next block
if terminator_opcode.connects_to_next_block() {
let next_block_id = function
.get_basic_block_id_by_start_address(terminator_address + 1)
.expect("Block must exist");
function.add_edge(id, next_block_id).unwrap();
}
}
}
/// Get a function by its `FunctionId`.
///
/// # Arguments
/// - `id`: The `FunctionId` of the function to retrieve.
///
/// # Returns
/// - A reference to the function, if it exists.
///
/// # Errors
/// - `ModuleError::FunctionNotFoundById` if the function does not exist.
fn get_function_by_id(&self, id: &FunctionId) -> Result<&Function, ModuleError> {
let index = self
.id_to_index
.get(id)
.ok_or(ModuleError::FunctionNotFoundById(id.clone()))?;
// Provides fast sequential access, but panics if the index is out of bounds
Ok(&self.functions[*index])
}
/// Get a mutable reference to a function by its `FunctionId`.
///
/// # Arguments
/// - `id`: The `FunctionId` of the function to retrieve.
///
/// # Returns
/// - A mutable reference to the function, if it exists.
///
/// # Errors
/// - `ModuleError::FunctionNotFoundById` if the function does not exist.
fn get_function_by_id_mut(&mut self, id: &FunctionId) -> Result<&mut Function, ModuleError> {
let index = self
.id_to_index
.get(id)
.ok_or(ModuleError::FunctionNotFoundById(id.clone()))?;
// Provides fast sequential access, but panics if the index is out of bounds
Ok(&mut self.functions[*index])
}
}
// === Implementations ===
/// Display implementation for `Module`.
impl Display for Module {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "{}", self.name.as_deref().unwrap_or("Unnamed Module"))
}
}
/// Default implementation for `ModuleBuilder`.
impl Default for ModuleBuilder {
fn default() -> Self {
Self::new()
}
}
/// Deref implementation for `Module`.
impl std::ops::Deref for Module {
type Target = Vec<Function>;
fn deref(&self) -> &Self::Target {
&self.functions
}
}
/// Index implementation for `Module`.
impl std::ops::Index<usize> for Module {
type Output = Function;
fn index(&self, index: usize) -> &Self::Output {
&self.functions[index]
}
}
/// Immutable IntoIterator implementation for `Module`.
impl<'a> IntoIterator for &'a Module {
type Item = &'a Function;
type IntoIter = std::slice::Iter<'a, Function>;
fn into_iter(self) -> Self::IntoIter {
self.functions.iter()
}
}
/// Mutable IntoIterator implementation for `Module`.
impl<'a> IntoIterator for &'a mut Module {
type Item = &'a mut Function;
type IntoIter = std::slice::IterMut<'a, Function>;
fn into_iter(self) -> Self::IntoIter {
self.functions.iter_mut()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn load_bytecode() {
let bytecode = [
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00,
];
// make new module with generics
let module = ModuleBuilder::new()
.reader(Box::new(std::io::Cursor::new(bytecode.to_vec())))
.build();
assert!(module.is_ok());
// test failure case
let bytecode = [0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04];
let module = ModuleBuilder::new()
.reader(Box::new(std::io::Cursor::new(bytecode.to_vec())))
.build();
assert!(module.is_err());
}
}